
Gameplay
FAQs
Many
thanks to the Creatures Community at alt.games.creatures for their kind assistance
in putting this FAQ together.
My Agent Injector
is in German... That's the only thing in German in the whole game. Have I
done something wrong?
Some users in North America may have experienced a sprinkling of German
scattered around their Agent Injector after downloading Object Pack 1. This
is not part of CyberLife's ongoing education program, and you won't find it
in Japanese on a German machine!
The reason for this was
a confusion with Windows that led to the program deciding that United Kingdom
English was not North American English, and that the closest language was
German... Funnily enough, this problem does not occur the other way around.
Needless to say, we've fixed it, so those not familiar with the German language
will not need a dictionary to operate the Agent Injector. If you are having
this problem, you should download Object
Pack 1 again and re-install it.
My Norns have trouble
sleeping and feeding themselves as much as they should
You will find a Genome update in the Download
section which should provide you with more robust Norns. Various 3rd parties
have also developed new genetically engineered Norns that you might like to
try. You'll find these new C2 Norns at The
Palace of the Evil Shee and Frimlin's
Kiwi Creatures (the latter are based on those from The Palace of the Evil
Shee but have brighter colours!) .
My Norns are hyperactive.
They often say sentences simultaneously, making it difficult to teach concepts.
Congratulations, you may have a very fast computer! Conversely, if you have
a slow computer, you may find the words get tangled up together simply because
it takes a long time for the sounds to be processed.
Is it possible to
set up another world so my siblings can play without screwing up my world?
Yes! The new Life Kit #1 for Creatures 2 features a World Switcher
applet that will allow you to have multiple worlds and even password-protect
them.
One of my newborns
walked a few steps, learned a few words and then died suddenly. What happened?
Some Norns are born with genetic defects that are so severe they can
not survive. It is a sad fact of (A)life, but you can always try again!
I've run out of
eggs, do I have to reinstall the software ?
No. Check the Hatchery again - you should have a fresh set of eggs!
I've got 12 Norns
in my world. I keep on hearing them kissPop, but the females don't get pregnant.
Use the Breeder's Kit to check their fertility. If either the male
or the female in the breeding pair isn't fertile, you won't get a pregnancy.
It's also possible that you have reached the maximum limit of 16 Creatures
in your world. In which case they may breed but no pregnancy will result until
some of the other Creatures die or are exported. (By the way, Norns can still
lay more eggs but the eggs just won't hatch.)
If your Norns are not
kissPopping, try using the aphrodisiacs in the Breeder's Kit or take them
to the island of love (desert island, left hand side) and play the Love Horn
instrument to encourage them to be "friendly." Finally, there is
the possibility that one or both are sterile.
One of my Norns
laid an egg and when I put it in the incubator, Creatures crashed.
It's possible that the baby's genetics file got lost. If the name of the missing
file is in the error message, find a similar genfile in the genetics folder
and copy it to that name.
What is a "Wolfling
Run"?
A Wolfling Run is where you hatch a bunch of Norns and leave them to their
own devices to see how they get on. Results vary. The new eggs in the egg
update are better suited to Wolfling Runs, and when used in co-operation
with some of the new COBs, you can even prevent Norns from walking into the
ocean or off cliffs in your absence.
I saved the world
file and then did the "wolfling run". Next morning they were all
dead, so I copied the world file back. But C2 couldn't load it! It said that
some file in "images" directory was missing.
Always make a copy of the Backup folder before trying Wolfling runs. This
contains more information than the World.sfc file, because it also has the
sprite data for the Norns which are in the world at the time.
Are the mushrooms
edible?
Yes and no. There are two kinds of mushrooms in Albia: The multi-coloured
ones in the Incubator room are edible. They are classified as fruit once you
have the fungus update in Object Pack 2 installed (see Free
Stuff). The grey and yellow toadstools in the swamp area are classified
as "badplants" and are poisonous.
Why does it take
so long for the eggs to hatch in nature?
This is deliberate. Eggs in real life can also take a long time to hatch on
occasion. If you want to speed up the process, put them in the incubator.
They will not hatch in the wild if they are touched or if they are under water.
As Norns can kick the eggs by mistake, try to distract them by saying "look
fruit" or something similar as soon as the egg is laid.
How do I get the
Science Kit?
The Science Kit and other kits are represented by spinning disks. You can
find them in your travels around Albia. Your Norn must "push" the
disk to activate it. You can also download Object Pack 2 from Downloads
and use the included COB to activate the powerups. (Download Object Pack 1
and the new eggs, while you're there.)
Teaching language
to Norns can be quite time-consuming. Can you automatically teach all words
referring to objects to new Norns?
The stone of Ancient Knowledge included with Life
Kit #1 will teach your Norn all the words it needs to know by simply touching
the stone.
What can you do
when you have accidentally taught a wrong word to a Creature? Can it be reversed?
Yes but the Norn cannot learn a new use for a word if it is already using
it for something else. Suppose the Norn called the hand 'toy', it has to learn
a new name for the hand before it can learn to call toys 'toys'.
There are several
different fruits like tomato and mushroom. Why are they all called fruits?
There are several critters, and even the fish are called critters. When I
taught one Norn to call tomato a tomato, it also called mushroom a tomato.
Why is this?
Objects are in categories, so both learning computers are in the category
"computer." Norns can only tell the difference between categories,
rather than specific objects within those categories. Your manual contains
a list of the basic categories in Creatures 2.
The reason they are categorised
in this manner is because the Norn brain is not large enough to differentiate
between hundreds of objects. You can see what category a given object is by
holding the hand over it for a few seconds. You will see a label like this:
The
part inside the square brackets shows us that cheese is in the "food"
category. The word prior to this is the name that the selected Creature thinks
it is. In this case, the Norn does not know the category yet, so it is just
"baby talk." You can see exactly what any given Norn actually knows
by selecting her and then pointing at objects to see what appears. You can
use the "look" concept (taught using the Concepts Computer) to directly
encourage the Norn to look at something in particular, or just pick the object
up and wave it about. Norns are attracted to sounds and movement, so if you're
not having any luck, try making as much noise and movement as you can!
(Reprinted with permission
from the Creatures 2 Strategies and Secrets book, published by Sybex Inc.)
What does the third
smaller machine on the left of the hatchery do?
This is the laptop computer. When activated (by clicking on it), it will teach
any Creature within hearing range all the important words they need to learn,
such as "food," "eat" and "look." This saves
you time and speeds up the teaching process.
Should I teach the
language to every new Norn? Can the parents teach them?
Parents can teach new Norns language. It is usually quicker to teach the words
yourself, though. The Life Kit #1
for Creatures 2 contains a device for teaching Creatures all the words very
quickly indeed. There are also many third party COBs out there on the Internet
that will also assist in the teaching process. Also, if you're adventurous
enough, you can develop your own COBs to help you teach Creatures.
How are the first
six eggs generated? Do they have random DNA or have their genetics been already
optimised at the Creatures Lab? Are the first six eggs same every time and
in every machine?
Each of the first six eggs contains two genomes. When hatched, these combine
and mutate slightly. This means that each and every baby Norn is completely
unique, even though the eggs contain the same genome pair from game to game.
We have attempted to create
genomes that result in robust Norns, but it's your job to breed better and
better Norns. You can do this by using a type of (un)natural selection whereby
you breed the most successful Norns to create better and smarter babies. The
Genetics Kit for Creatures 2 will soon be available which will allow you to
manipulate your Norn's DNA and maybe create a SuperNorn!
What can one expect
by letting the natural selection do its work? Can the Norns pass their knowledge
into their DNA so that their baby norns are smarter or tougher than the parents?
Many Creatures users let natural selection do its job by conducting Wolfling
Runs, whereby a group of Norns are let loose in the world with sufficient
food and toys. Those who survive on their own to mate will pass their genetics
on to their children. In many cases, these offspring can be more robust and
smarter than their parents.
Norns cannot pass their
knowledge (learned behaviour) onto their children genetically (this is known
as LaMarckian evolution and is generally said not to exist in the natural
world. However, Lamarckian evolution is possible in a memetic sense,
i.e., knowledge is taught from generation to generation. If you are successful
with multiple generations passing knowledge on to their children, let us know!
My game crashed
last time I played it and now it won't run! What can I do?
The Restore World option from the Emergency Kit will try to restore the last
saved world for you to use. If this is corrupted then you will have to begin
the game again with the New World option.
Special Thanks to Denise
Voskuil, MaeTang, Harri Pesonen, Ashley Harman and Lis Morris.
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