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Digital DNA FAQs
We've been asked many
times why Norns behave in certain ways, so we thought we'd provide this
FAQ to answer the most common questions.
So,
why did you make these changes?
There are four
primary reasons:
- In any complex
structure, sometimes some mistakes are made. Once we're aware of any
genetic errors in creature dDNA, we fix them immediately and make these
adjusted genetics available to all.
- The Norns in Creatures
2 ("C2") behave differently to those in Creatures 1. Although
many users have had no problems with C2 Norns, some miss the overall
robustness that Creatures 1 Norns had. These new eggs contain dDNA that
allows creatures to live longer and are closer to Creatures 1 Norns
in regards to the level of care they require.
- Development of
dDNA for creatures is an on-going exercise, and we have a highly qualified
research and development department who try out continual experiments
`nd try and develop improved genetic structures. We wish to pass on
the results of this research to our customers as soon as we can.
- We have had a considerable
amount of constructive feedback and comments from users of Creatures
2, much of which has led our research and development team on to new
discoveries. Many of these are thanks to the tireless work by third
parties for which we thank them. Again, anything that noticeably improves
Norn behaviour has been passed on to Norn breeders in this update.
Does
this mean that my existing genetics are broken?
There was certainly
one genetic error where obese Norns would suffer damage to the Uterus
instead of the heart. This is now fixed. Many of you, however, have not
experienced this issue - so there is certainly no need to exterminate
the Norns you have! Indeed, if you are happy with the genetics you already
have (either third party from other web sites or from the original dDNA
you received with your C2 package) then you should treat these as alternative
dDNA strands rather than replacement. The old adage of "if it isn't
broken, don't fix it" definitely applies here. However - part of
nature is ongoing survival and breeding, and these new eggs will hatch
creatures that are better able to survive by themselves. This is very
important if you're interested in long term breeding experiments or "Wolfling
Runs" (See "What is a Wolfling Run?"
below)
So,
should I replace all my existing genetics with this genome, then?
The installation
of the update will overwrite your existing eggs with the new ones. Existing
alive creatures will not be affected. If you'd like to keep the old eggs
to do comparisons, or experiments, then you need to archive them prior
to installing the update. The eggs can be found in your Creatures 2 Eggs
folder. If you installed C2 in the default location, this will be "C:\Program
Files\Creatures 2\Eggs". Copy them somewhere safe and you can always
copy them back into your Eggs folder should you wish to use them again.
Any more eggs
coming?
Absolutely! Development of the dDNA in C2 is ongoing, and any new progress
made will be passed on as new eggs. At some point in the future, nearer
to Christmas, CyberLife also plan releasing a Life Kit for sale that presents
new creatures with whole new graphic sets. The Life Kit, however, will
not prevent us from passing significant tweaks onto all users free of
charge. Our aim with Life Kit Norns is to come up with different kinds
of Norns.
When
I breed an old and a new creature together, I get a high mortality rate.
Why is this?
Most
problems arise because new reactions and systems have been added, and
when bred with an older genome, it is possible that a combination of old
and new will not function. Evolution is based on mutation, and whilst
it occasionally leads to problems, the survivors should be the ones with
the least problems. As we add new systems to Norns, and improve/tweak
others, you get the situation where some new Norns are almost separate
species, and as such breeding them with other Norns is less likely to
generate a viable life-form.
Do
I have other choices, or should I use your eggs and dDNA?
You most certainly
do have choices. Many third parties have invested considerable time and
effort into creating alternative eggs and genetics with very positive
results. Look around on the web, or ask in the newsgroup news: alt.games.creatures
for more information.
Where
can I learn more?
There is a book
on Creatures 2 that explains the processes inside Norns in more detail.
This is published by Sybex, and their web site can be found at www.sybex.com.
If you'd rather not purchase the book, you can ask on the newsgroup (news:alt.games.creatures).
Alternatively, we are planning on releasing some free information on our
web site over the coming month or two that describes in more detail the
processes that take place inside creatures.
What
is a Wolfling Run?
A Wolfling Run
is where you hatch a bunch of Norns and leave them to their own devices
to see how they get on. Results vary. The new eggs in this update are
better suited to Wolfling Runs, and when used in co-operation with some
of the new COBs, you can even prevent Norns from walking into the ocean
or off cliffs in your absence.
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