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THE WORLD AND EVERYTHING IN IT
The
Workshop
The
Workshop is the area of the ship in which the generally useful stuff is kept.
Here, you'll find the portals used for Internet travel, plus the containment
chamber that controls Norn's ingress and egress and monitors their health.
Portal
Dispenser
This machine makes portals, which are doors to other worlds. It can also program
them- giving them a name and a destination. When in programming mode, the
portal dispenser 'borrows' the screen of the containment area to the right.
Once a portal is made and programmed, Norns can wander freely between the
connected worlds with no help from the user. If your Norn doesn't like you,
maybe it'll decide to leave...
Teleporter
Base
This is the central hub of the Capillata teleport system. There are three
movable teleport pads: yellow, green, and blue. These can be picked up by
the Hand, and placed wherever you wish. Once activated, these three teleport
pads will transport a Norn back to the teleporter base. There are three button
controls on the teleporter base, one in each colour to represent the three
teleporter pads. Clicking on one of these will teleport the Norn onto the
teleport pad of that colour. These can be very useful for providing quick
movement around the ship, going from one pad to the base - and then onto a
different pad.
Training
Dummy
Got a Norn that does nothing but slap other Norns? This dummy appears to be
another Norn to your creatures (Norns are sometimes not all that bright).
When they perform an action on the dummy, a speech bubble will appear and
tell you what action they performed. You can use it, along with slaps and
tickles, to retrain a bad Norn for rehabilitation into Norn society. Clicking
on the hat of the training dummy morphs it into one of the other species a
Norn could run into (see section 4.5) - the training follows the same
method but this time the lesson will be in regard to this new species.
Containment
Chamber
This is a little room inside a room, into which new arriving Norns appear.
Within it, you can check over their health to make sure they won't do any
harm to your present Norns, or send the Norn on again if you don't want it!
You can find out more about the features of the Containment area in section
5.
Some
visitors you may get
The
Shee created three main species during their time on Albia. In fact, they
may have created more which haven't been discovered yet! One of these you
will have already met: the Norn. If you have just the Docking Station installed
on your computer, these are the only creatures you will be able to create
as eggs in your world. However, if you have Creatures 3 installed as well,
you may get some other species visiting your world:
Norns
(Cyberlifeogenis cutis)
You don't know what a Norn is? Have you been reading this manual at all? Norns
are cute loveable creatures, who love each other's company, and are very curious
- in fact, they have a penchant for getting themselves into trouble.
Grendels
(Cyberlifeogenis vicious)
With all that cuteness and innocence packaged into the furry Norn the Shee
had plenty of nasty material left over and the Grendels are the result of
that striving for balance! They carry disease, steal eggs, and like to find
an innocent Norn and beat it up. Keep them away from your Norns if you possibly
can! They can be seriously nasty and even though you can see some short-term
improvement in their behaviour towards Norns if you train them, they often
revert back to their animal nature.
Ettins
(Cyberlifeogenis kleptomania)
The Ettins were made to be workers, cleaners and caretakers. However, they
have not been kept fully occupied during the long voyage from Albia and their
idea of tidying is to remove everything not stapled down! They love hoarding
machines of any kind, and can be a real pest at times. However, they are harmless
to your Norns, if not very sociable.
You can use the doors in Capillata to keep Ettins and Grendels apart from
your Norns, if you wish. Each door has three symbols next to it- one for each
species. Clicking on a symbol will make it toggle between red and green. A
green symbol means that species can pass, and a red symbol means that it cannot
operate the door. Be warned, though- if you operate a door, all creatures
will pass through it, regardless of species, if they are near enough!